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Voxel Engine

After 4 years of regularly practicing c# Unity I've decided to begin building my own voxel renderer. I'm using a simple cubic polygon renderer similar to the likes of minecraft to represent each voxel. Most of what I've learn't so far has improved my understanding of making use of Multi-threading and procedural generation but I'm starting to move into using AI techniques to create paths and patterns and had the opportunity to create some pixel art and play with post processing effects in Unity more.