Website powered by

Squadron - Offworld Industries

I designed and modelled weapons, environemnt and a large carrier ship for the project Squadron. The weapon models were then partially unwrapped by myself and passed over to Roger Assifuah, who unwrapped and textured the assets using substance painter and the Ship Parts, Materials and Shaders were designed by myself.

You see and find out more of the weapons on his page here https://www.artstation.com/artwork/ovdQ4

I also designed a created textures and smart materials for a variety of environment assets.

Carrier Ship

Carrier Ship

Carrier Ship

Carrier Ship

One the tiling panel materials i created

One the tiling panel materials i created

Example of the LOD on the Carrier Ship shader which usesn't Tiling detail maps.

Example of the LOD on the Carrier Ship shader which usesn't Tiling detail maps.

I designed and 3D modelled weapons for Squadron. The models were then partially unwrapped by myself and passed over to Roger Assifuah, who unwrapped and textured the assets using substance painter.

I designed and 3D modelled weapons for Squadron. The models were then partially unwrapped by myself and passed over to Roger Assifuah, who unwrapped and textured the assets using substance painter.

Substance Painter texture by Roger Assifuah
You see and find out more of the weapons on his page here https://www.artstation.com/artwork/ovdQ

Substance Painter texture by Roger Assifuah
You see and find out more of the weapons on his page here https://www.artstation.com/artwork/ovdQ

I also designed a created textures and smart materials in Unreal Engine 4 for variety of environment assets like this container.

I also designed a created textures and smart materials in Unreal Engine 4 for variety of environment assets like this container.