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Blender to Unity - Vertex Painting mesh terrains

This is a Tech Art Example of Workflow for quickly building a level with a low poly model using displacements and Vertex colours to create the base a level mesh instead of using terrain for mobile/Unity URP games using Blender.

Low poly

Low poly

Subdivided

Subdivided

sculpt

sculpt

Weightpaint

Weightpaint

Displacement maps

Displacement maps

Decimate

Decimate

Vertex Color Painting for terrain blend and color variation

Vertex Color Painting for terrain blend and color variation

Result in Unity

Result in Unity